#ifdef WX_PRECOMP
#include "wx_pch.h"
#else
#include <wx/wx.h>
#endif //WX_PRECOMP

#include "import_item.h"

ImportItem::ImportItem()
{
  Clear();
}

void ImportItem::Clear()
{
  ComponentID = MaxComponentLevel = TempMaxComponentLevel = 0;
  Visible = false;
}

bool operator<(const ImportItem& a, const ImportItem& b)
{
  return a.ComponentID < b.ComponentID;
}

